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But nobody thinks about it as a subscription fee, and  Fast and secure everyone gladly pays to get their furry friend."However, what exactly does a player of MapleStory own when they spend money on their electronic pet? The issue is becoming more and more important at a time when more and more of our property is present in the virtual world: digitally downloaded films, tv programs, Kindle novels, MP3s. We know perfectly well that when we trade money for physical goods--to get a TV or a fridge or a set of jeans--that a tangible transaction has been conducted.


Namely, we understand that, having given money to another party and having received merchandise in return, the goods in question today belong to us in a concrete and legally protected manner.If someone steals our TV or our fridge or our jeans, we firmly assume a crime has been committed against us. What happens when it's stolen, or if a glitch in the program makes it simply vanish? Did such an product ever actually belong to us in the first place?


The scenario isn't hypothetical. In-game valuables are stolen all the time: They are the items of cons and swindles, often sought by swindlers and grifters--like a briefly notorious heist in the popular MMOgo EVE Online, where thieves made off with in-game merchandise worth more than $16,000 offline. Game economies that demand bartering can even make people vulnerable--in the real world--to malicious ruses and unfair trades.


It can be possible to swap real money for, say, a powerful magic sword. But to what extent is that sword yours?Actually, these questions are amazingly complex, and for the most part the replies are  buy Maplestory 2 Items alarming--not just for players like Olisemeka, but for everyone who spends money in return for something subjective. Buy a copy of Jurassic Park Amazon Prime? You can find a million things that you can, in a sense, "own" in the digital sphere--and more and more to come.

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